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Malediction

Malediction is one of the Capstone Projects developed at UCF's FIEA program by the Desert Beagle team.  I was the UI Artist for this project and worked on various assets such as cross-hairs, health-bars, and menu screens.  Below you will find the trailer for Malediction and UI concepts and and assets I have created for the game.

 
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Other 3D Works

High-Poly, Low-Poly, Textures

Other 2D Works

Painting, Concept, 2D Assets

Miscellaneous

UI, Sprites, Projects