Zach J. Meyer
My name is Zach Meyer. I have just graduated from the University of Central Florida's FIEA Program (Florida Interactive Entertainment Academy), completing my Master of Science in Interactive Entertainment with a concentration in 3D modeling. I have also enjoyed working on projects as the UI artist.
I have specifically focused on digital/computer generated art throughout my education. Before my master’s degree, I graduated from Alma College and my double major was in Art and Design, and New Media Studies where I took many game/digital art centered classes (I also earned minor in psychology because I have always been fascinated by what motivates people). I even attended a fine and performing arts high school, Arts Academy in the Woods, where I majored in Art and Multimedia.
I love art and love the field. I am very passionate about digital and game art and enjoy 3D modeling, UI art, and all the related technologies. Because I have almost completed my graduate degree, my next goal is to find a career using my skills in the field.
One of the essentials I have learned is the art pipeline for 3D modeling and several programs used for game and computer art. I use Zbrush for sculpting high poly models and Maya for creating topology and UVs from these Zbrush models to turn them into game resolution assets. I have worked on organic assets such as characters and creatures along with hard surface assets such as weapons, robots, vehicles, and machinery. One of my best skills is creating hard surface assets. Other programs I use often are Marmoset for baking my HiRes models to my LowRes assets and Substance Painter for creating textures for the assets. I have learned to use game engines such as Unreal and Unity to render my models. I was introduced to Unreal at FIEA, and have used Unity both while working on my undergrad at Alma and during my Virtual Reality internship at the University of Virginia. Currently at FIEA, we frequently use the control system, Perforce, for all of our projects. I have also been introduced to other aspects of digital art such as basic rigging and basic 3D animation, along with basic coding from languages such as Python and Processing. I also have extensive experience with the Adobe Suite including Photoshop, Illustrator, Premiere, and After Effects.
Along with these programs for game and digital art, I have a background in traditional art. I have learned to work with a variety of styles and have an understanding of art essentials such as figure drawing, color theory, lighting, and shape language. My artwork has been shown in over 30 exhibitions.
Art is an incredibly important part of my life, especially in the computer world. I would love to go into the field that I enjoy the most and make a contribution with my artistic skills to the places I work. Thank you for taking your time reading a little bit about me. Please, enjoy my art!