Technical Skills

- Creator of UE4 and Unity assets including props, environment pieces, and characters for video games and other experiences

-Builder of high poly models to bake and low poly game resolution models to make topology and materials for game assets

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ZBrush - Creating high poly character and environment assets for video games

Maya - Creating UV Maps, low poly and hard surface character and environment assets for video games

 

3ds Max - Creating UV Maps, low poly and hard surface character and environment assets for video games


Substance Painter/Designer - Creating materials, textures, and baking for character and environment assets

Marmoset Toolbag - Baking high poly models into low poly game models

 

Unreal - Rendering models in engine and creating interactive experiences.

Unity - Rendering models in engine and creating interactive experiences.


Interpret Conceptual Art into 3D Models  - Projects developed throughout graduate work

Virtual Reality - Working with Unreal and Unity engines to develop VR experiences and research test instrument

Adobe Suite - Including Photoshop, Premiere, After Effects, Flash, Lightroom, and Illustrator - Extensive use over several years

 

UI Art - Creating 2D and 3D assets to use for UI such as Corss-Hairs, Health Bars, and Menu Screens

Tiling/Pixel Sprite Design/2D Animation - Introduced to in classes, personal use for video games, joint projects, and for fun

Figure drawing, character design, color theory, composition, concept art/multi-media, and promotional art - Extensive experience

 

• Pipeline and Workflow

• Game analysis and theory

• Paper prototyping

• Unreal Lighting and Post Processing

Teamwork and art lead positions

 

• Introduced to in FIEA classes - Rigging and skinning, 3D animation, Unreal Blueprints, 

Other programs and computer languages - Internship, classwork, personal experience in - GameMaker 7, GamerMaker 8, and GameMaker Studio 1.4

• Introduced to 3D printing, Processing, Python using Pygame, C# within Unity