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Technical Skills

Accomplished and experienced creator of assets including props, environments, and characters for simulations, marketing, games, and other interactive experiences. Builder of high poly models to bake and low poly game resolution models to make topology and materials for game assets. Passionate about bringing ideas to life through visually striking and immersive designs. Skilled in creating high-quality 3D models, animations, and digital content that elevate brand storytelling and user engagement. Adept at blending creativity with technical precision across diverse platforms, delivering compelling visual experiences that push creative boundaries and drive results.
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ZBrush - Creating high poly character and environment assets for video games

Maya - Creating UV Maps, low poly and hard surface character and environment assets for video games

 

3ds Max - Creating UV Maps, low poly and hard surface character and environment assets for video games


Substance Painter/Designer - Creating materials, textures, and baking for character and environment assets

Marmoset Toolbag - Baking high poly models into low poly game models

 

Unreal - Rendering models in engine and creating interactive experiences.

Unity - Rendering models in engine and creating interactive experiences.


Interpret Conceptual Art into 3D Models  - Projects developed throughout graduate work

Virtual Reality - Working with Unreal and Unity engines to develop VR experiences and research test instrument

Adobe Suite - Including Photoshop, Premiere, After Effects, Flash, Lightroom, Illustrator, and InDesign - Extensive use                                   over several years

 

UI Art/Figma/Miro - Creating 2D and 3D assets to use for UI such as Corss-Hairs, Health Bars, and Menu Screens


Tiling/Pixel Sprite Design/2D Animation - Introduced to in classes, personal use for video games, joint projects, and                                                                                      for fun

Figure drawing, character design, color theory, composition, concept art/multi-media, and promotional art -                Extensive experience

 

• Pipeline and Workflow

• Game analysis and theory

• Paper prototyping

• Unreal Lighting and Post Processing

• Photogrammetry

Teamwork and art lead positions

 

• Introduced to in FIEA classes - Rigging and skinning, 3D animation, Unreal Blueprints, 

Other programs and computer languages - Internship, classwork, personal experience in - GameMaker 7,                                                                                                            GamerMaker 8, and GameMaker Studio 1.4, etc.

• Introduced to 3D printing, Processing, Python using Pygame, C# within Unity

Technical Skills: Text
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