Technical Skills
Accomplished and experienced creator of assets including props, environments, and characters for simulations, marketing, games, and other interactive experiences. Builder of high poly models to bake and low poly game resolution models to make topology and materials for game assets. Passionate about bringing ideas to life through visually striking and immersive designs. Skilled in creating high-quality 3D models, animations, and digital content that elevate brand storytelling and user engagement. Adept at blending creativity with technical precision across diverse platforms, delivering compelling visual experiences that push creative boundaries and drive results.
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• ZBrush - Creating high poly character and environment assets for video games
• Maya - Creating UV Maps, low poly and hard surface character and environment assets for video games
• 3ds Max - Creating UV Maps, low poly and hard surface character and environment assets for video games
• Substance Painter/Designer - Creating materials, textures, and baking for character and environment assets
• Marmoset Toolbag - Baking high poly models into low poly game models
• Unreal - Rendering models in engine and creating interactive experiences.
• Unity - Rendering models in engine and creating interactive experiences.
• Interpret Conceptual Art into 3D Models - Projects developed throughout graduate work
• Virtual Reality - Working with Unreal and Unity engines to develop VR experiences and research test instrument
• Adobe Suite - Including Photoshop, Premiere, After Effects, Flash, Lightroom, Illustrator, and InDesign - Extensive use over several years
• UI Art/Figma/Miro - Creating 2D and 3D assets to use for UI such as Corss-Hairs, Health Bars, and Menu Screens
• Tiling/Pixel Sprite Design/2D Animation - Introduced to in classes, personal use for video games, joint projects, and for fun
• Figure drawing, character design, color theory, composition, concept art/multi-media, and promotional art - Extensive experience
• Pipeline and Workflow
• Game analysis and theory
• Paper prototyping
• Unreal Lighting and Post Processing
• Photogrammetry
• Teamwork and art lead positions
• Introduced to in FIEA classes - Rigging and skinning, 3D animation, Unreal Blueprints,
• Other programs and computer languages - Internship, classwork, personal experience in - GameMaker 7, GamerMaker 8, and GameMaker Studio 1.4, etc.
• Introduced to 3D printing, Processing, Python using Pygame, C# within Unity