
3D ART
Here, you will find 3D character, environment, creature, and vehicle work using programs such as Maya, 3ds Max, ZBrush, Substance Painter, Marmoset Toolbag, Unity, and Unreal Engine. Also shown is the developmental process, including modeling, UV mapping & unwrapping, creating textures & materials, baking HiRes textures into game-ready LoRes assets, and placing models within game engines and simulations. For environment art, there are also lighting and post-processing examples. To see other work, including graphic design, 2D art & photography, and motion graphics & animation, click back to the Home Page.
In addition to the selected works on my portfolio, I have also worked as a graphic designer and a multimedia technician for the last five years on various projects under my employers’ contracts for governmental bodies such as the DoD and FAA. Due to the clearance designation, I cannot share the works and projects that I worked on.















