Striker_01.png
 
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
T_Rex_Final_13.png
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
 
 
press to zoom
press to zoom
press to zoom
BigArms3.JPG
BigArms3.JPG
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
House_1
House_1
press to zoom
House_2
House_2
press to zoom
House_3
House_3
press to zoom
House_4
House_4
press to zoom
House_5
House_5
press to zoom
House_6
House_6
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
 
 
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
SeverSoul.png

Malediction

Malediction is one of the Capstone Projects developed at UCF's FIEA program by the Desert Beagle team.  I was the UI Artist for this project and worked on various assets such as cross-hairs, health-bars, and menu screens.  Below you will find the trailer for Malediction and UI concepts and and assets I have created for the game.

 
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
Eggman_Colored.jpg

Other 3D Works

High-Poly, Low-Poly, Textures

b0362f65bb5cdfeb85f47680_rw_600.jpg

Other 2D Works

Painting, Concept, 2D Assets

UIScreen.JPG

Miscellaneous

UI, Sprites, Projects